![]() Each of the 33 require different tactics and different weapons to hunt. The animals go from small birds right up to grizzly bears. This makes both easier to kill but it’s not something I saw very often. Indeed if you are lucky you will witness the larger animals hunting their smaller prey. There are 33 mammals and birds to hunt and the AI is designed so that they act as they would in the wild. From forests to meadows and wetlands, each area has the correct animals for the location and environment. The locations are Colorado, Texas and Europe. Hunting Simulator 2 is set in three different locations each with two different hunting reserves. So is Hunting Simulator 2 the game to turn a balding middle-aged Englishman into a true hunter-gatherer, read on and find out. However, I am willing to give anything a go (within reason) and am a sucker for a good sniper rifle (virtually of course). ![]() I am very wary of simulation games these days as often they are only really of interest of the enthusiast. Developed by Neopica and published by Nacon it is the imaginatively titled sequel to 2017’s generally well-received Hunting Simulator. Hunting Simulator 2 is the latest entry into this small genre. ![]() Full-on hunting games are few and far between and the genre is a very small niche in the overall video game market. I have experienced hunting via the medium of video games mainly via the Far Cry and Red Dead Redemption franchises but that’s about it. Way of the Hunter is available now for PC, PS5, and Xbox Series X/S.Being a citizen of the United Kingdom I can’t say that I have ever gone hunting or know a vast amount about it. Rather than land a shot and not know whether it was blind luck or their skills that brought the animal down, the player will always have a good idea of how their skills as a hunter are progressing. In a game that takes realism so seriously, that makes a huge difference. This kind of detailed record keeping allows the player to understand what they did right, or wrong, with every shot. The player is able to see everything from their bullet's trajectory through the animals body to the point at which the bullet lost momentum and was no longer doing maximum organ damage. Way of the Hunter solves this problem with a detailed bullet camera for every kill. When the player does something right, they don't necessarily understand how to capitalize on their strengths. When the player does something wrong, they don't necessarily know what happened and how not to make the same mistake going forward. In high skill activities, not having enough feedback is frustrating. Players' tastes will differ, and while some will enjoy the realism of stalking one's way forward, others will be frustrated by the game's slow movement. There is, however, a question about whether they're fun. There is no question that these things are realistic. It's also realistic for the hunter to choose to walk rather than run, slowing themselves down even further in exchange for becoming stealthier and being able to sneak up on their prey. Yes, it is realistic for the hunter's maximum speed to be relatively slow compared to the animals they're pursuing. The problem is that the way hunters actually move is slow. Related: Hardest Monsters In Monster Hunter Rise: Sunbreak (& Their Weaknesses) Most of these mechanics are highly unrealistic, however, so shooters that pride themselves on realism inevitably dispense with these exaggerated movements in favor of focusing on the ways in which people with guns actually move. There are plenty of shooters in which the player can sprint, run up walls, and vault objects in order to traverse their maps gracefully and move in closer for the kill.
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